We build mobile products that feel native, pass App Store review on the first try, and scale past the first 100k installs without rewrites.
Not a menu of buzzwords — the concrete things our team delivers on every mobile development engagement.
Swift, Kotlin, or React Native — picked to match your team, timeline, and performance needs.
First-try App Store and Play submissions. Metadata, screenshots, and privacy manifests handled.
FCM, APNs, universal links, and offline-first data sync — the hard parts done right.
We test on real hardware, not just simulators. Startup time, scroll perf, and memory budgeted.
Keychain, biometric auth, SSL pinning, and obfuscated builds on sensitive apps.
Fastlane, EAS, and TestFlight / internal testing tracks wired up so every commit is shippable.
No discovery phase that never ends. Each step has a deliverable, a date, and a demo.
One-week sprint to pick native vs React Native, map platform-specific flows, and size the work.
Figma flows with Lottie, haptics, and platform-native patterns validated on real devices.
TestFlight and Play internal builds weekly. Crash analytics and feedback loops from week two.
We handle store submission, review responses, and the first 30 days of crash triage.
Opinionated defaults — not a buzzword bingo card. We swap pieces when your product calls for it.
React Native suits products where most screens are business logic over an API and your team already knows React — one codebase, near-native feel, and native modules where the platform demands them. Flutter wins when the UI is highly custom and you want pixel-identical rendering across platforms. Fully native is the right answer when the product lives or dies on platform capability: heavy camera and media pipelines, background location, complex Bluetooth, or anything needing day-one support for a new OS feature.
The wrong reason to choose cross-platform is to halve the cost. You save roughly 30-40% on a typical build, not 50%, because the platform-specific work — push, permissions, in-app purchase, store review, deep links — does not halve. Anyone quoting 50% has not shipped one through App Store review.
Push notification plumbing, almost every time. On Android that means FCM credentials, notification channels you cannot rename after creation, and the runtime POST_NOTIFICATIONS permission on Android 13+. On iOS it is APNs auth keys, the notification service extension for rich media, and provisional authorisation. Budget a real week and test on physical devices — simulators lie about push.
After that: App Store review rejections for account deletion, privacy nutrition labels and sign-in requirements; in-app purchase if you are charging through the store; and offline behaviour, which is usually discovered late because the office wifi never drops. We scope these in week one rather than meeting them in week ten.
Decide the event taxonomy before writing the first tracking call, and get whoever runs campaigns to sign it off. Use past-tense human-readable event names, one event per user action differentiated by properties, and lock property types so price is always a number. Identity resolution is the decision that costs most to change later: use an immutable internal user ID, and send email and phone as profile properties rather than as the identity itself.
Anything a revenue report or a campaign depends on should fire from your server, not the client. Client SDK events get lost to network failures, ad blockers and force-quits; the server is where truth lives.
A single-platform MVP runs $35k-$80k over 6-10 weeks. Cross-platform iOS and Android with authentication, payments and push runs $60k-$140k over 8-14 weeks. Fully native on both platforms is roughly 1.6-1.8x the cross-platform figure. Ongoing maintenance is real and usually unbudgeted: OS releases each year, store policy changes and dependency upgrades typically cost 15-20% of the original build annually.
A 30-minute call. We'll talk scope, timelines, and what a realistic first release looks like. NDA signed before we start.